Mobile Development
Best Practice: Device capability for billions
Android Device Capacity for Billions Hello World! It’s awesome to have you here. In this month, i have been discussing best practices when building apps to support over 2 billion devices powered...
The Kotlin RoadMap
Every great developer you know got there by solving problems they were unqualified to solve until they actually did it.” — Patrick McKenzie In my previous article, I shared everything you...
Kotlin and Android:Goodbye to Junky Codes
Kotlin was announced as an official Android development language at Google I/O 2017. It became the third language fully supported for Android, in addition to Java and C++. At first when i saw this, i...
Best Practice:Android Connectivity for Billions-Part 2
Yea! Yea! Yea! I am right back to wrap up android connectivity. In the last article i expounded on a couple of best practice methods you can consider while building your app for the billions.This is...
Best Practice:Android Connectivity for Billions-Part 1
Truth be told, It’s no top secret that Google is huge..lol! oh really did i just say that?.Well, i needless tell you that Google has the Android platform — the biggest, most widely used...
Google Announces Flutter Beta 2
Flutter is Google’s mobile UI framework for crafting high-quality native interfaces on iOS and Android in real-time. Flutter works with existing code, is used by developers and organizations around...